One of our dreams when planning Star Citizen was to go beyond the typical space sim experience, developer Cloud Imperium said ina post on Star Citizens official website.Weve built a lot of ships along traditional lines: fighters, bombers, battleships and carriers all have a natural (and fun!) gameplay role in a world at war. … But with the Starliner, were introducing something new: a ship that doesnt have a naturally apparent style of gameplay.
The developer said it wants Star Citizen to be a living, breathing world, and civilian transports like the Genesis help realize that vision.
Our job with the Starliner was to determine how passenger travel in the ‘verse would be both fun and necessary, the developer said, and then to build out a ship worthy of that system. Designers have spent a lot of time working on the realism: everything from safety features … to a plan for how to make passenger travel fun, interesting and rewarding for those who choose to fly the Genesis.
Cloud Imperium goes into greater detail about the new ship in a post that focuses onthe Genesis design.
The developer of Star Citizen has raised more than $84 million in crowdfunding to develop the space sim. Cloud Imperium announced earlier today that the games first-person shooter module had beendelayed indefinitely.
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